Opening a VR arcade involves real decisions about equipment, space, and budget — and one of the best ways to understand what actually works is to look at a venue that’s already done it. Here’s how one VR arcade operator in the United States planned, launched, and grew a venue using equipment from VART VR.
The Starting Point
The operator opened their venue in January, aiming to bring a distinctive, high-energy VR entertainment option to their local market — one that could stand out from typical arcade offerings and give visitors a reason to come back more than once. Rather than filling the space with a large number of similar attractions, the goal was to choose a small, well-balanced mix that could appeal to a wide range of visitors: casual walk-ins, thrill-seekers, and groups looking for something to do together.
Choosing the Equipment Mix
After comparing options, the operator selected three machines from VART VR, each serving a different role in the venue:
- 360° VR Rotating Chair — positioned near the entrance as the venue’s visual centerpiece. Its continuous rotation is easy to spot from a distance, and it consistently draws the attention of passersby who might not otherwise have noticed the venue.
- 9D Egg VR Cinema — chosen as a premium offering for couples, friends, and parent-child pairs, giving the venue a higher-ticket attraction without requiring the footprint of a larger multi-seat cinema.
- VR Shooting Simulator — added for its broad age appeal and fast turnover, giving the venue a reliable, replayable option that keeps single visitors and small groups engaged, especially during busier hours.
This mix meant the venue could serve a wide range of visit types — a quick solo ride, a shared cinema experience, or a competitive session with friends — without needing a large floor plan or an oversized initial investment.

Launch and Early Results
The venue opened in January and reached break-even by June — a payback period of roughly five months on its equipment investment. In practice, this reflects a common pattern among venues running a similarly balanced mix: the shooting simulator and rotating chair tend to drive steady day-to-day throughput thanks to their shorter ride cycles, while the Egg Cinema contributes stronger revenue per cycle from pairs and small groups willing to pay a premium for the more immersive format.
What This Mix Gets Right
A few things about this setup are worth highlighting for other operators considering a similar path:
- A visually striking attraction near the entrance matters. The rotating chair’s constant motion functions as free, passive marketing — it catches attention before any sign or promotion does.
- Not every attraction needs to serve the same audience. Pairing a high-throughput single-player ride with a premium pair-focused cinema broadens who the venue appeals to, rather than concentrating on one visitor type.
- A small, well-chosen mix can reach break-even faster than a larger, unfocused one. Three complementary machines, each earning their floor space, outperformed what a larger but less deliberate equipment list might have achieved on the same budget.
Considering a Similar Venue?
If you’re planning a VR arcade with a similar equipment mix, budget, or timeline, VART VR can help you plan a setup based on outcomes from venues we’ve supplied across the United States and beyond. Request a consultation to discuss your space and goals, or read our step-by-step guide to opening a VR arcade for the full planning process.





























